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> [VGPlayers] Devs/Staff Interviews, etc.
Bolger's Head
post Sun, Aug 12 2007, 13:28
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Meet Michael Mann



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Bolger's Head
post Wed, Aug 15 2007, 21:54
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A simple Farewell!

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Bolger's Head
post Wed, Aug 15 2007, 21:54
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I just wanted to take a moment to introduce myself to those of you in the Vanguard community who have not seen me around before. My name's Julie (aka Ellyra) and I'm the new Vanguard Community Representative.

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post Sat, Aug 18 2007, 00:51
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As most of you know by now, I'm Ellyra, the new Community Representative for Vanguard. I'm no stranger to the game or its forums, but I've never really had the chance to meet a good portion of the development team. (I blame the now Live Game Update #2 for keeping them so busy!)

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post Fri, Aug 24 2007, 23:50
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It's been a few weeks since Vanguard's first appearance at Fan Faire in Las Vegas. If you didn't have a chance to attend and sit in on the various panels, have no fear; UberGuilds radio snagged a couple revealing interviews with several members of the Vanguard team!



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post Fri, Sep 7 2007, 10:05
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Here's another great video interview snagged at Leipzig! Jon Wood, from MMORPG.com, had the opportunity to chat with Vanguard Senior Game Designer, Darrin McPherson. In this informative interview, you'll hear all about the success of Game Update 2, as well as what's to come with Game Update 3!

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post Tue, Sep 11 2007, 23:10
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It's my pleasure to introduce to you, a name that's already familiar to many on the forums, Silas "Cylus" Morse, Game Designer for Vanguard: Saga of Heroes. Silas is a true fan of the game he works on. Plucked from the population of players to become a designer, he shelved the possible life as a distinguished doctor to work on his favorite MMO. In this interview, you'll learn a little bit about where his passion from gaming comes from, as well as his loathing of Gnomes.

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Bolger's Head
post Wed, Sep 12 2007, 11:57
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post Sat, Sep 15 2007, 10:39
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From concept and design, to in-game and living within the world of Telon; how is it that art is created? I've often wondered what a task it must be to create an expansive, living, and colorful world like what you see in Vanguard. How do you build a city's walls with a mouse, computer and code? It's certainly easier said than done, and the artists on the Vanguard team seem to do it by instinct!

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post Wed, Sep 19 2007, 09:31
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It's my pleasure to introduce to you, Senior Vanguard Artist, HannahB. She's been working on the Vanguard team for over three years now, and still loves every moment she spends creating art in this beautiful game!

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post Wed, Sep 26 2007, 08:17
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It's Tuesday, the servers are back up and ready to play! For those of you still stuck at work, we sympathize. In an effort to cure your cubical-induced boredom, we bring to you an exclusive interview with Vanguard Game Designer, Andrew K! Andrew's enthusiasm is quite infectious when he talks about his passion for the game, and the upcoming Ancient Port Warehouse. Take a moment to read a bit about the person who helps guilds wipe in raid testing!

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post Wed, Oct 3 2007, 13:15
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President and CEO of Sony Online Entertainment John Smedly recently sat down with Dana Massey from Warcry.com to chat about online gaming as well as SOE and it's practices. How does he feel about the future? What would he change if he could do it all again? What's going on with console online gaming? You can get these answers and more at Warcry.com!

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post Wed, Oct 3 2007, 13:15
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Steve was one of the very first Vanguard developers I had the chance to meet. His oozing enthusiasm and general love for the game helped cement in me the belief that Vanguard is a growing game, with a uniqueness that's enhanced by its creative development team. Not only is Steve the Diplomacy Lead for the game, but read on and you'll find out just how close he became to becoming a real-life Diplomat!

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post Wed, Oct 3 2007, 13:15
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Get the skinny on what goes down in the SOE Customer Service department over at the Official Station Support blog! Senior Customer Service Manager, Sharon Morris (aka, Head GM Moonlite to most of you) provides some insight about what's been going on with Customer Service, while also offering a tour of her amazing office!

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post Sat, Oct 6 2007, 03:32
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Machail over at Ten Ton Hammer, recently had the chance to sit down with Vanguard Game Designer, Andrew "Avarem" Krausnick and chat about the game's much anticipated raid dungeon, Ancient Port Warehouse. Read the full interview here!

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post Wed, Oct 10 2007, 09:07
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This week I had the chance to interview Myka Kairs, the Vanguard Game Designer whose work can be seen in the first phase of Game Update 3! Along with fellow designers (and resident lore guru, John Hegner), Myka helped create a few brand-new quest lines involving Ksaravi Gulch! Read the full interview to find out what other exciting stuff Myka is working on (anyone heard of the Flying Mount quest?)

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post Wed, Nov 7 2007, 14:32
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The Vanguard team recently relocated to the San Diego SOE offices, and already they've made themselves at home by decorating their work spaces in traditional gamer fashion: with tons of collectible toys and gaming memorabilia!

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post Wed, Nov 14 2007, 17:30
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Did you happen to see the screenshots of the newly revamped Khal? The art team has been hard at work, optimizing and beautifying the world of Telon. Take a moment to meet one of the guys behind the amazing art of Vanguard, Art Lead Christian Akesson.

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post Wed, Nov 21 2007, 10:21
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Take a moment to get to know the guy behind the game, Lead Designer Salim Grant (otherwise known to some as Silius on the Vanguard Forums). He's a long-time member of the Vanguard Team, and is dedicated to its continued success.

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post Wed, Nov 28 2007, 00:17
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Ancient Port Warehouse is about ready to make its way to the live servers, so it seemed fitting to introduce to the Community, Game Designer Lenny Gullo, who is one of the developers working on Vanguard's premier raiding dungeon!

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